1. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


2. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


3. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


4. Arduino and Kinect project
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books
Classification :
E-BOOK

5. Arduino and Kinect projects
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.
Classification :
TJ223
.
P76M45
2012


6. Beginning 3D game assets development pipeline :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: dimensional display systems ; Computer animation ; Maya (Computer file) ; Unity (Electronic resource) ; -Computer games ; Programming ; Video games ; Design ; Three

7. Beginning 3D game development with Unity :
Author: Sue Blackman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B58
2011


8. Beginning math concepts for game developers /
Author: John P. Flynt, Boris Meltreger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Calculus.,Computer games-- Programming-- Mathematics.,Video games-- Design.,Calculus.,GAMES-- Video & Electronic.,Video games-- Design.
Classification :
QA76
.
76
.
C672
F589
2007eb


9. Beginning pre-calculus for game developers /
Author: John P. Flynt, Boris Meltreger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Calculus.,Computer games-- Programming.,Video games-- Design.,Calculus.,Calculus.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
QA76
.
76
.
C672
F5893
2007eb


10. Challenges for game designers /
Author: Brenda Brathwaite and Ian Schreiber.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,Games-- Design.,GAMES-- Video & Electronic.,Games.,Video games-- Design.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B73
2009eb


11. Computational thinking education /
Author: Siu-Cheung Kong, Harold Abelson, editors.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Education-- Philosophy.,Learning.,Education-- Philosophy.,Educational equipment & technology, computer-aided learning (CAL).,Learning.,Teacher training.,Teaching skills & techniques.
Classification :
LB1060


12. Creating game art for 3D engines /
Author: Brad Strong.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Video games-- Design.,Computer games-- Computer software.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer graphics.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
QA76
.
76
.
C672
S77
2008eb


13. Creating games with Unity and Maya :
Author: Adam Watkins
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Maya (Computer file),Unity (Electronic resource),Computer games-- Programming,Three-dimensional display systems,Video games-- Design
Classification :
QA76
.
76
.
C672
W3221
2011


14. 3D game programming all in one /
Author: Kenneth C. Finney.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
2004eb


15. David Perry on game design :
Author: David Perry and Rusel DeMaria.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Video games-- Design.,Computer games-- Computer software.,Computer games-- Design.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.,Video games-- Design.
Classification :
QA76
.
76
.
C672
P477
2009eb


16. Developing 2D games with Unity :
Author: Jared Halpern.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Unity (Electronic resource),C# (Computer program language),Video games-- Design.,C# (Computer program language),COMPUTERS-- Programming-- Games.,Video games-- Design.
Classification :
QA76
.
76
.
C672


17. Developing serious games /
Author: Bryan Bergeron.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
B43
2006eb


18. Emergence in games /
Author: Penny Sweetser.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Emergence (Philosophy),Émergence (Philosophie),Jeux d'ordinateur-- Conception-- Aspect psychologique.,Jeux d'ordinateur-- Programmation.,Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Computer games-- Programming.,Emergence (Philosophy),Emergence (Philosophy),GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
S94
2008eb


19. Essential XNA Game Studio 2.0 programming /
Author: Jim Perry and Allen Sherrod ; [technically reviewed by Michael Morton].
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Microsoft XNA (Computer file),Microsoft XNA (Computer file),Microsoft XNA (Computer file),Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,Computer Science.,Engineering & Applied Sciences.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
P47
2008eb

